
Opinr
A shared platform for designing, publishing, and operating practical apps and original games with common identity, data, messaging, and cloud foundations.
Portfolio
A selection of live products and academic work that reflects how I design systems, evaluate alternatives, and turn ideas into useful software.
01

A shared platform for designing, publishing, and operating practical apps and original games with common identity, data, messaging, and cloud foundations.

A personal safety check-in product, in production on the web, iOS, and Android. Available on the App Store and Google Play, with routine check-ins, trusted contacts, and discreet alerts in one calm experience.

An online Unity maze and arena experience built around short rounds, changing environments, and coordination between players.
02
From bilingual client websites to independent games and academic foundations.

Website development for Le Bizetro, a Parisian bistro. A bilingual French–English experience brings together the restaurant’s character, menu highlights, reservations, and practical visitor information across desktop and mobile.

A real-time multiplayer browser arena with public matchmaking, private rooms, server snapshots, responsive controls, and a five-language interface.

Two bilingual learning games turn 400 curated French verbs, six tenses, and five difficulty tiers into short interactive practice.

An academic exploration of the theory and mathematical foundations of combinatorial optimization, applying Artificial Bee Colony search to a Tetris model.

A browser puzzle focused on finding an exit, beating the clock, and improving a route.
A Java/JavaFX image-processing workbench exploring convolution, transformations, mosaics, steganography, and compression.
A C implementation of threshold acceptance for Hamiltonian-route optimization using SQLite-backed inputs and deterministic experiments.
A from-scratch function plotter that parses prefix expressions into an AST, evaluates them numerically, draws multiple curves, and exports SVG.
Interactive Java and Processing experiments spanning heuristic and adversarial search, genetic optimization, swarm behavior, and probabilistic localization.
03 / CODE ARCHIVE
I revisited repositories from my university years to separate broad claims from knowledge demonstrated in concrete implementations.
Search and optimization implemented as working systems—not only studied as abstractions.
Low-level coordination exercises make synchronization, ordering, and failure modes concrete.
Formal-language work connects automata and parsing with functional, logic, and systems programming.
Projects move from relational data into pixels, transforms, convolution, compression, and graphics.
Presented as academic foundations verified in archived code—not as recent production work. Only repositories with suitable authorship and content are linked for professional review.
GitHub / Selected archive
My GitHub preserves academic and experimental work. This portfolio surfaces only projects with clear authorship, public evidence, and a useful technical story.
View on GitHub